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Roblox |
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Developer: Roblox Corporation This game has hidden developer credits. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Roblox is an online game creation platform that allows users to design their own games and play a wide variety of different types of games created by the developer or other users.
Apesar de ter um status notoriamente tóxico em outras comunidades online, a engine do jogo em si é um feito impressionante, apresentando ferramentas muito poderosas e flexíveis que permitem o desenvolvimento de todos os tipos de hardware;
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As the game engine itself is constantly receiving new features and content, this article will be focused on features and content that have been removed from the game engine over the years, as well as the really old builds that have been hard to come by.
- 2Gráficos não utilizados
- 3Malhas não utilizadas
- 5Developer Credits
Subpages
Removed Features Features that have been removed from the game engine |
Removed Content Files that were removed completely from Roblox |
Unused Studio Textures Images embedded in Roblox Studio that are currently unused. |
Gráficos não utilizados
Embora esses gráficos não são usados pelos desenvolvedores do Roblox, qualquer pessoa pode usá-los em seus jogos.Quando o jogo recebeu uma massiva reface da UI (Interface do Usuário), muitos gráficos antigos permaneceram nos arquivos do jogo.
Ícone de Tix não utilizado
Embora não seja tão significativo, o jogo costumava ter uma moeda chamada Tix que existia desde 2007. A moeda foi removida em 2016, deixando essa textura sem uso.
Unused Faces
In an effort to phase away from their programmer art style, Roblox tried to propose new cartoony face styles and characters around 2012.
Due to the overwhelmingly negative community feedback, these face styles were scrapped (for the most part at least...), but they still remain uploaded on the catalog. The Sarge, Missy, and Max faces were shown in a post on the ROBLOX Blog.
Sarge
Kate
Dr. Smyth
Sad Sarge
Sarge Extreme
Pal
Missy
Max
Buddy
Honey
Esses rostos não foram criados oficialmente pelo Roblox, mais foram criados por jogadores, e lançados 'oficialmente' pela a conta do Roblox durante a hack de Abril 2012. Embora os rostos tenham sido removidos do Catálogo , os arquivos de imagem para eles ainda permanecem.
Face Name | Face Image Link | Image | Description |
---|---|---|---|
c: | https://www.roblox.com/library/76382977/c-Image | Na verdade, é bastante aterrorizante. Ela encara sua alma, esperando para consumi-la. | |
hai guize derp | https://www.roblox.com/library/76385103/hai-guize-derp-Image | Não é tão aterrorizante quanto a c:, mais ainda é pertubador. |
Malhas não utilizadas
No Roblox, malhas são modelos enviados diretamente para o jogo com um ID específico e são geralmente usados para fazer chapéus, equipamentos e outros matérias 3D complexos. No entanto, alguns parecem ser completamente não utilizados.
Early Character Redesign
This appears to be an early attempt to redesign Roblox's character. The model was codenamed 'John', (most likely named after John Shedletsky, the first employee and former creative director of Roblox) and it is fully-modeled. It was placed on the Roblox blog in 2007 with a texture, and the textures were recently found on 10/27/2017, leaving the opportunity to create a recreation of the model. For whatever reason, it has a scale that makes it very large. This is a demonstration. The mesh can be found here.
Using the textures that were uploaded onto the site and fixing the UV maps on the mesh reveals some interesting things, namely that the hair texture was changed before it was uploaded onto the client and site. It's currently unknown if isolated versions of the limbs exist.
Trophy
At one point, while badges were still in development, they were going to be a full-on customized mesh rather than just a shiny block with a circle-cropped image of whatever you uploaded as the icon on it. This texture seems to have been designed in such a way that it could be easily retextured by the player, however it's anyone's guess as to what was originally intended by the texture.
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Two guesses that could be made is that either ROBLOX would automatically paste the image onto the indicated area, or, the player would have the option to texture it by themselves. It was probably scrapped because it seemed more practical to have a block with the image on it (and therefore more easily edited by the player) rather than have all badges automatically have a mesh such as this. Alternatively, it could also be inferred that ROBLOX didn't want to waste the time it would take to make an autogenerator for the aforementioned texture. Below is a mockup of what it would look like in-game with a badge texture.
- Kid saying Ouch.wav é uma criança dizendo ouch a uma qualidade extremamente baixa, provavelmente um som de morte muito antigo.
Roblox For Mac Os X 10.7.5
Uma malha de árvore com um propósito desconhecido.
Unused Sounds
File Name | Description | Sound File |
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bfsl-minifigfoots2.mp3 | A low quality walking sound. | |
Rubber band.wav | A low quality version of the slingshot sound. | |
Kid saying Ouch.wav | A low quality sound of a kid saying 'Ouch'. It might be an early death sound. | |
glassbreak.wav | A loud sound effect of glass breaking. | |
Kerplunk.wav | A 'kerplunk' sound. | |
Launching rocket.wav | An unused rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools. | |
Shoulder fired rocket.wav | Another unused rocket launcher sound effect. | |
victory.wav | The 'Ta-Da!' sound effect from Windows 3.1. This was used in around 2010 and it played whenever you collected a badge. | |
flashbulb.wav | A short bumping sound. | |
snap.wav | A loud snap. |
Developer Credits
In several game scripts, developer credits are present.
To do: Get the other scripts here. |
CoreScriptsLoadingScript.lua
CoreScriptsServerStarterScript.lua
CoreScriptsStarterScript.lua
CoreScriptsCoreScriptsBlockPlayerPromp.lua
CoreScriptsCoreScriptsContextActionTouch.lua
CoreScriptsCoreScriptsFriendPlayerPrompt.lua
CoreScriptsCoreScriptsGamepadMenu.lua & GamepadMenuOld.lua
CoreScriptsCoreScriptsHealthScript.lua
CoreScriptsCoreScriptsNotificationScript2.lua
CoreScriptsCoreScriptsPerformanceStatsManagerScript.lua
CoreScriptsCoreScriptsPurchasePromptScript2.lua
CoreScriptsCoreScriptsTopbar.lua
CoreScriptsCoreScriptsVehicleHud.lua
PlayerScriptsStarterCharacterScriptsSound.server.lua
PlayerScriptsStarterCharacterScriptsSoundLocalSound.client.lua
PlayerScriptsStarterPlayerScriptsControlScript.lua
PlayerScriptsStarterPlayerScriptsControlScriptMasterControl.lua
Debug Information
The game has couple of debugging tools built in which can be enabled and disabled on command.
Key Combination | Result | Screenshot |
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Ctrl+Shift+F1-Ctrl+Shift+F7 | Shows various things about the game like the physics engine. Can't be interacted with. F1 shows general informationF2 shows graphics informationF3 shows network informationF4 shows performance informationF5 shows a cutdown version of F4F6 shows a modified microprofiler that is configured to work with Roblox.F7 shows the 'Performance Stats' (also can be enabled in the games options) | |
F9 or typing /console into chat | Shows the game's Lua script logs, to determine what is going on in the background. Intended for game developers to debug their games online. If you own the game, you can access a Server Logs menu which allows you to type Lua commands while the game is running. |
Interestingly enough, the F1-F7 debug menus are the only remnants remaining of Roblox's legacy hard-coded UI system, from the ages prior to late 2009.
Almost all of the old built-in UI elements have been removed from the engine.