Hitman 2 Silent Assassin Download Size

Download Hitman Silent Assassin 2 PC Game – merupakan game action shooter yang dirilis oleh IO, Square Enix dan Eidos pada tahun 2002. Permainan hitman sangat terkenal dimanapun dan merupakan game shooter terbaik di tahun 2000 an. Hitman 2 silent assassin dikenalkan pada console playstation 2 dan beberapa bulan kedepan mirilisnya untuk platform windows PC. Hitman 2: Silent Assassin - game update v.1.01 - Download. Game update (patch) to Hitman 2: Silent Assassin, a(n) action game, v.1.01, added on Monday, November 4, 2002. File type Game update. Last update Monday, November 4, 2002. Downloads 21561. Downloads (7 days) 41. Travel the globe and track your targets across exotic sandbox locations in HITMAN™ 2. From sun-drenched streets to dark and dangerous rainforests, nowhere is safe from the world’s most creative assassin, Agent 47 in the ultimate spy thriller story.

Hitman 2: Silent Assassin
Developer(s)IO Interactive
Publisher(s)Eidos Interactive
Writer(s)Morten Iversen
Composer(s)Jesper Kyd
SeriesHitman
Platform(s)
ReleaseMicrosoft Windows, PlayStation 2, Xbox
  • NA: 1 October 2002
  • EU: 4 October 2002
GameCube
Genre(s)Stealth
Mode(s)Single-player

Hitman 2: Silent Assassin is a 2002 stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and GameCube. It is the second installment in the Hitman video game series and the sequel to Hitman: Codename 47. The game was re-released for Windows through the Steam online distribution service[1] and later a DRM-free version was available through GOG.com. A commercial success, the game has sold more than 3.7 million copies as of 23 April 2009 and is the best selling Hitman game to date.[2] High-definition ports of Silent Assassin and its successors, Contracts and Blood Money, were released on PlayStation 3 and Xbox 360 in January 2013 in the form of the Hitman HD Trilogy.[3]

In the game, players assume the role of a hired assassin known as Agent 47, who works for a secret agency that specializes in carrying out assassinations of wealthy and decadent criminals. Missions involve contract killings. The game allows the player try choose their own style of gameplay.

Gameplay[edit]

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Agent 47 has knocked out an enemy guard and is now wearing the guard's clothes

Hitman 2 features mission-based gameplay, from a third-person perspective, which can optionally be switched to a first-person view. On each level, the main character, a contract killer named Agent 47, is given a set of objectives to complete. Most levels require the assassination of one or more people. The way through which the missions are to be completed is up to the player, and there are often a variety of ways to complete missions. Instead of taking an action-oriented, aggressive approach, one can also set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.

47 can find disguises or remove them from an incapacitated person to blend in with his surroundings and access restricted areas. This plays in with the 'suspicion' system; a bar beside the health meter on the HUD represents how much suspicion 47 garners. There are multiple ways to blend in more effectively; for example, the player can make sure to carry an AK-47 assault rifle while disguised as a Russian soldier. Despite the usage of a uniform, being nearer to fellow guards will increase the suspicion as they would have an opportunity to more closely examine 47. Running, climbing and being in restricted places are other ways to garner concern.

47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. It is possible to switch between multiple disguises throughout the level.

Hitman 2 uses the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between 'Silent Assassin', a stealthy player who manages to complete the level without being noticed and only killing two non targeting people excluding the intended target(s), and 'Mass Murderer', a non-stealthy player who kills everyone. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving Silent Assassin status on multiple missions rewards the player with bonus weapons. These weapons, plus items found in previous levels, can be carried over into future ones, allowing for differing means of accomplishing the tasks. Big weapons like rifles and shotguns cannot be concealed, thus the player has to either be wearing an appropriate disguise to match the weapon, or make sure no one sees the player use it.

Plot[edit]

Following the events of Hitman: Codename 47, two men travel to Romania to visit the hidden laboratory of Dr. Ort-Meyer, a cloning specialist. Finding the laboratory raided and everyone inside dead, the pair reviews a security footage recording the carnage, and witnesses a man in a suit killing everyone. One of the men recognizes the figure as Agent 47, a cloned contract killer, and decides that they must 'hire' him.

Meanwhile, 47, having quit his life as a contract killer after erasing all evidence of his existence, leads a new life as a humble gardener at a Sicilian church owned by Reverend Emilio Vittorio. One day, after 47 attends confession to ask for forgiveness for his past, men arrive at the church and abduct Vittorio, leaving behind a ransom note demanding $500,000.

Unable to pay such a sum, 47 contacts the International Contract Agency (ICA) - a global organisation involved in assassinations - for assistance, who agree in exchange for him performing contracts for them. Although he learns that abduction was conducted by the local Mafia and kills the person who handled it, 47 is unable to find Vittorio, and is left to repay his debt to the ICA, taking on contacts across Russia, Japan, Malaysia, Afghanistan, and India, each requiring him to collect an important item for his client. In time, he eventually gives up his search for Vittorio, whom he assumes is dead.

After eliminating his last target, 47 finds himself informed by the ICA that Vittorio's kidnapping was orchestrated by Sergei Zavorotko, the brother of Arkadij Jegorov (one of 47's five creators), in order to lure him out of retirement. In addition, he learns that all the targets were connected to the sale of a nuclear warheads to Sergei, who needed them eliminated in order to conceal the fact that he intended to arm the warheads to missiles that possessed software that would disguise them as American-made, therefore bypassing the American missile defense system, and sell them to interested parties.

47 pursues Sergei, who has taken Vittorio back to his church, and kills him and his men. Concerned for his soul, Vittorio begs him to renounce his path of violence and lead a good life, handing him his rosary. Unable to find inner peace, however, 47 leaves the rosary on the church's door, and formally returns to the ICA.

Development[edit]

One of the major complaints critics made about the first game was that it was inaccessible to most players due to its unfriendly nature.[clarification needed][4] Despite the problems with the first game, it did show potential for the underlying technology and gameplay. Improvements were made to the game's AI and the new levels were made smaller and more focused. Additional items would be available in the second installment including chloroform for quietly taking down enemies and a crossbow which could silently kill opponents. The initial story for the game would take place after the events of the first game. After hearing the changes planned for Hitman 2, PC Gamer declared in December 2001 that 'Hitman 2 should be everything we wished of its predecessor – and that gives us extremely high hopes.'[4]

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Reception[edit]

Aggregate score
AggregatorScore
Metacritic(GC) 83/100[5]
(PC) 87/100[6]
(PS2) 85/100[7]
(Xbox) 84/100[8]
Review scores
PublicationScore
EGM7/8/8.5/10[9]
GameSpot8.6/10[10]

Hitman 2: Silent Assassin received 'generally positive' reviews, according to review aggregatorMetacritic.[5][6][7][8]GameSpot gave it a score of 8.6/10, saying that it 'fixes virtually all of the problems of its predecessor' and is still an 'outstanding' game.[10]Electronic Gaming Monthly scored Hitman 2's GameCube version 7/8/8.5: the first reviewer criticized its artificial intelligence and mission briefings, but said that 'each time I circumvented the immeasurable odds and made the crucial killing blow, Hitman 2 was briefly a blast'; the third reviewer summarized it as 'an engaging adventure title that rewards patient players'.[9]

Despite the 7/8/8.5 scores given by Electronic Gaming Monthly, the cover of the Gamecube release says '9/10 Electronic Gaming Monthly Gold Award.' This score is erroneously taken from the magazine's review of the PlayStation 2 version. When confronted with the issue by Electronic Gaming Monthly, Eidos said it would remove the score in future printings.[11]

Hitman 2 has sold more than 3.7 million copies as of 23 April 2009.[2] By July 2006, the PlayStation 2 version of Hitman 2 had sold 1.1 million copies and earned $39 million in the United States. Next Generation ranked it as the 47th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of Hitman games released in the 2000s reached 2 million units in the United States by July 2006.[12]Hitman 2's computer and Xbox releases each received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[13] indicating sales of at least 100,000 copies per version in the United Kingdom.[14] ELSPA gave the game's PlayStation 2 release a 'Platinum' certification,[15] for sales of at least 300,000 copies in the region.[14]

Hitman 2 was nominated for Computer Gaming World's 2002 'Action Game of the Year' award, which ultimately went to Medal of Honor: Allied Assault. The editors wrote, 'Hitman 2 is a huge improvement over the original, and it's one of the best games of last year in any genre.'[16]GameSpot presented the game with its annual 'Most Improved Sequel on PC' award. It was also nominated for GameSpot's 'Best Music on PC', 'Best Single-Player Action Game on PC', 'Best Music on Xbox', 'Best Sound on PlayStation 2', 'Best Music on PlayStation 2' and 'Best Action Adventure Game on Xbox' prizes.[17]

Controversy[edit]

The game's release sparked controversy due to a level featuring the killing of Sikhs within a depiction of their most holy site, the Harmandir Sahib, where hundreds of Sikhs were massacred in 1984.[18] In response, Eidos removed the level from the Microsoft Windows and GameCube versions of Silent Assassin.[19]

References[edit]

  1. ^'Hitman 2: Silent Assassin on Steam'. Steam. Archived from the original on 26 June 2011. Retrieved 22 June 2011.
  2. ^ ab'Corporate Strategy Meeting'(PDF) (PDF). Square Enix. 22 April 2009. p. 16. Archived(PDF) from the original on 7 March 2012. Retrieved 3 July 2012.
  3. ^Sarkar, Samit (28 January 2013). 'Hitman: HD Trilogy trailer revisits the series' hits'. Polygon.
  4. ^ abSmith, Rob (December 2001). 'Hitman 2'. PC Gamer. 8 (12): 28. ISSN1080-4471. OCLC31776112.
  5. ^ ab'Hitman 2: Silent Assassin for GameCube Reviews'. Metacritic. Retrieved 13 April 2013.
  6. ^ ab'Hitman 2: Silent Assassin for PC Reviews'. Metacritic. Retrieved 13 April 2013.
  7. ^ ab'Hitman 2: Silent Assassin for PlayStation 2 Reviews'. Metacritic. Retrieved 13 April 2013.
  8. ^ ab'Hitman 2: Silent Assassin for Xbox Reviews'. Metacritic. Retrieved 13 April 2013.
  9. ^ ab'Hitman 2: Silent Assassin'. Electronic Gaming Monthly. 1 August – 3 September 2003. Archived from the original on 14 January 2004. Retrieved 10 April 2010.
  10. ^ abKasavin, Greg (8 October 2002). 'Hitman 2: Silent Assassin review'. GameSpot. Retrieved 15 April 2009.
  11. ^'Letters'. Electronic Gaming Monthly: 24. November 2003.
  12. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.
  13. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  14. ^ abCaoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  15. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  16. ^Staff (April 2003). 'Computer Gaming World's 2002 Games of the Year'. Computer Gaming World (225): 83–86, 88, 89, 92–97.
  17. ^GameSpot Staff (December 30, 2002). 'GameSpot's Best and Worst of 2002'. GameSpot. Archived from the original on February 7, 2003.
  18. ^'Young Sikhs force changes to Hitman 2'. CBBC. 21 November 2002. Archived from the original on 8 February 2008. Retrieved 28 January 2008.
  19. ^Cundy, Matt (August 4, 2007). 'Racist! A look at games accused of bigotry'. GamesRadar+. Future US. p. 2. Retrieved September 5, 2020.

External links[edit]

  • Official website via Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hitman_2:_Silent_Assassin&oldid=999763196'

Hitman 2fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
There's no mistaking what Hitman 2: Silent Assassin is all about. One look at the bald, sharply dressed man on the cover, grim as death and armed with a hardballer pistol in each hand, and you can tell that this isn't exactly lighthearted stuff. Hitman 2, released simultaneously for the PC, Xbox, and PlayStation 2 platforms, is the sequel to a PC game released two years ago by Denmark-based developer IO Interactive. The original Hitman: Codename 47 featured some undeniably impressive technical elements, but it also had a number of serious problems. Some players were able to overcome the control issues and punishing difficulty level of the game and appreciated it on the strength of its violent concept--you played as a genetically engineered contract killer and were tasked with stealthily eliminating a number of well-guarded targets. At its best, the game offered both full-on intense action as well as plenty of nail-biting suspense. The sequel takes this same idea a step further and fully realizes it, proving that IO Interactive has the ability to back up flashy graphics and controversial subject matter with great gameplay. Simply put, Hitman 2 fixes virtually all of the problems of its predecessor and stands tall on its own merits as an outstanding action game.
As 47, you'll be charged with a number of high-risk assassination assignments.

Hitman 2 Silent Assassin Download Demo

Those who never played the original Hitman already know all the background on Hitman 2 that they'll really need. The game begins with the enigmatic man known only as 47 working not as a hired gun but as a gardener. He's given up his violent ways and is now serving as a humble groundskeeper in a Sicilian church. But when the church's kindly minister is kidnapped, 47 has no choice but to once again don his black suit and unpack his deadly arsenal of firearms and close-range weapons. He contacts his former employer to try to track down the priest, but he'll need to perform a few jobs before they'll cough up any details on his friend's whereabouts. So much for early retirement. Yet though the story unfolds vividly using beautifully staged cinematic cutscenes rendered using the game's 3D engine, the actual story of Hitman 2 doesn't really get too far off the ground. It's largely an excuse to send 47 around the world to exotic locations like Japan, Russia, Malaysia, and India, where you'll help him infiltrate heavily fortified locations from an ancient castle to a high-tech software corporation.
The game comprises more than 20 missions in all, which you'll play through one after the other. Though the settings and the details of each mission are different, most all of them share some basic themes: getting in, eliminating a key target, and getting out. How you meet your objective is up to you, whether by guile and stealth or by brute force, and most missions are cleverly designed to have at least several viable, even intuitive solutions. If you're really good, you can make it through most missions leaving only a single corpse behind--the only one that matters--and you can make it through having never even drawn a firearm. If that's too subtle for you, you can opt to try to mow down anyone who stands between you and your victim. But you'll need to be careful, because your primary target might flee the scene amid whatever turmoil you cause.
Actually, one of the big differences between Hitman 2 and its predecessor is that, for various reasons, a forceful approach is much more viable in the sequel. At the normal difficulty setting, it's in fact much easier, and much faster, to just blast your way through most missions, partly because your enemies just aren't that smart in a shootout, though they can overwhelm you in numbers. Nevertheless, the game still encourages you to be stealthy, and you'll have to be at the game's two higher difficulty settings. Regardless of how you play, the fact that you can just start shooting if you blow your cover will lead to many thrilling, unscripted gunfights against large groups of foes that look realistic and often act realistically too.
A frontal assault can be effective if you catch your foes by surprise.
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As 47, you have access to the sorts of moves and weaponry that you'd perhaps expect from a character of his nature. You'll get to see 47 ply his deadly trade from a default third-person perspective, though the developers added an optional first-person view as well. That's a nice touch, but still, it's hard to pass up the third-person option, since it gives you a clear look at all of 47's lifelike animations and gives you some good peripheral vision too. While 47 has no hand-to-hand combat moves, he can take out foes at close range by slashing their throats in one quick motion, strangling them with his trusty fiber wire, or knocking them out with chloroform--an uncharacteristically humane addition to 47's arsenal. Melee weapons ranging from a golf club to a katana are also available, as well as a massive variety of real-world firearms. All manner of pistols, shotguns, submachine guns, assault rifles, and sniper rifles can be found and used, and as you scavenge new weapons from your missions, you'll find them lovingly displayed as new additions to your collection back at your inconspicuous base out of Sicily. While you can then select which weapons to bring with you on a new assignment, you can't just lug everything around. In particular, you can only carry a single rifle at a time, and these bulky weapons can't be concealed.

Hitman 2 Silent Assassin Walkthrough

Concealment, of course, is critical to 47's success. As in the first Hitman, in the sequel you can relieve just about any killed (or unconscious) male character of his clothing and drag prone bodies out of sight. Donning disguises is handled as strangely as before, meaning one moment you'll be wearing your original outfit and then, moments after selecting the 'change clothes' command, you're suddenly wearing a new one as the old one appears neatly folded on the ground. In a game that's generally so believable, this aspect of Hitman 2 comes across as a bit silly--but the fact that you don't have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. At any rate, unlike in the original, in Hitman 2 there's more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the 6-foot, pale-skinned 47 tries to blend in with the locals in India, you'd best believe he'll have to do more than just put on a turban. Generally, you need to stay relatively far away from most passersby if you want your disguise to work, and you need to act casually.

Hitman Silent Assassin 2 Download

Hitman 2 is exceptionally well done in most every way and represents a major improvement over the original. A true multiplatform game, it wasn't developed for the lowest common denominator, but it instead showcases the best of what the PC, Xbox, and PlayStation 2 have to offer, as though the game were specifically designed for each. Clearly, many of the design decisions made by IO Interactive were directly in response to common criticisms leveled against the original, but these improvements don't come at the cost of a simpler or easier experience. Even the most experienced gamers will find a serious, rewarding challenge in the game's highest difficulty mode, yet the well-rounded design of Hitman 2 means just about anyone with a taste for the subject matter, or just a stomach for it, will really like the game and its distinctively cinematic style.

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Hitman 2 Silent Assassin Download

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